Nikita Strunkis

/ case studies / 01 Product Design · FinTech Case Study

Boosting Trading Activity by 20%

/ contribution
Research and user interviews, user flows, wireframes, prototypes, UI and the design system.
/ role
Product Designer
/ domain
FinTech
/ duration
1 year

The company offered trading in currencies, commodities and indices, but its clients traded through third-party platforms. That meant no control over the experience and no way to build features around its own business. They wanted a platform of their own.

I designed it from scratch together with a cross-functional team. The brief was a platform traders could set up the way they like, with real-time market data and tools that help them act quickly.

The third-party platforms clients were using had three main problems:

  • Hard to navigate. Traders struggled to find the tools they needed.
  • No personalisation. Everyone got the same layout, whatever their trading style.
  • Slow decisions. Market analysis tools were weak, so acting on a trend took too long.

We set one measurable target: a 20% increase in trading activity within six months of launch.

  • The platforms traders were used to felt dated and cluttered.
  • Users lost time looking for features they used every day.
  • Traders of every level wanted to arrange the workspace their own way.
  • Good real-time analysis tools directly affect how fast and how well people trade.

Project Goal

Build a trading platform that is easier to use than what clients had before and gets them to trade more.

Objectives

  • Make navigation simple and key tools easy to reach.
  • Let traders customise their workspace.
  • Bring real-time market data and analysis into the main screen.
  • Increase trading activity and retention.

I started with six interviews with traders, from beginners to experienced users. The same problems came up again and again:

  • Customising the workspace was hard or impossible.
  • Real-time data lived in separate tools.
  • Cluttered screens slowed decisions down.
Key insights from the user interviews.
Key insights from the user interviews.

These findings shaped the user flows and the order in which we built features.

I explored ideas with:

  • Mind mapping, to see the full range of possible features.
  • Low-fidelity wireframes, to test how the main interactions could work.
Early mind map of interface ideas and features.
Early mind map of interface ideas and features.

I walked stakeholders through the concepts, collected feedback and narrowed them down to what served both traders and the business.

I built a clickable prototype in Figma that covered the key actions:

  • Logging in.
  • Setting up a trading workspace.
  • Analysing the market with chart tools.
Figma prototype screens

Early feedback showed two things to fix: saving a workspace took too many steps, and frequently used features were hard to spot.

Usability tests with five target users led to these changes:

  • Workspace saving: cut down to a simpler flow.
  • “Select Symbol” button: made larger and moved to where users expected it.
  • Market Watch table: removed columns and details people didn’t use.
  • Customisation: expanded, because it was the feature testers liked most.
Screens updated after testing
Workspace customisation system.
Workspace customisation system.
Adding another chart to the workspace.
Adding another chart to the workspace.
A workspace with four charts open side by side.
A workspace with four charts open side by side.

The final design included:

  • A clear interface with simple navigation and predictable layouts.
  • Customisation that lets each trader set up the workspace for their own style.
  • Real-time market analysis built into the main screens.
  • A calm colour palette and clean typography, chosen to feel trustworthy.
Some of the platform’s trading tools.
Some of the platform’s trading tools.

Responsive Design

Layouts adapt to desktop and mobile, so traders can keep working on any device.

Desktop and mobile layouts

Design System

I built it on Atomic Design principles, in two parts:

  • Component library: reusable UI elements.
  • Pattern documentation: guidelines and examples, so the team used components the same way.
The time picker component.
The time picker component.

I worked closely with developers through the whole build:

  • We agreed on design and technical constraints from the start.
  • I reviewed built screens regularly to catch differences from the design.
  • Weekly calls helped us resolve issues before they piled up.

Within six months of launch:

  • Trading activity grew by 20%, meeting the target.
  • Users were more satisfied and engaged than on the third-party platforms.

The project showed me how much early user feedback changes a design. Next time I’d add more quantitative testing, so decisions rest on numbers as well as interviews.